Virtual world's (using in massively multiplayer online games, MMOG) have the potential to be an amazingly effective and efficient method for conducting/organizing both education and business. Using a just-in-time information system coupled with the immediate and repeated application of that information in simulated environments, learning takes place at a very rapid pace. Easily accessible collaboration between participants adds to the learning process and enables the accomplishment of very complex tasks. The accumulated knowledge gained by participants is absolutely staggering given the degree of automation involved.