Cultural entrepreneurs need to use every possible advantage when building systems that can outcompete a powerful, corrupt and dominant status quo. For me, one advantage includes using game tech/design as a means of radically improving economic interaction over networks (which can serve as a source of economic power and generate rapid rates of innovation for resilient communities). Sure, the idea is hard, novel, and difficult to wrap your head around, but frankly, if you automatically reject entire vistas of options because of some vague personal bias (or worse: ideological blather), you are doomed to failure.
So, that being said: Here's a big think presentation on game design that may be of interest (particularly the last part). The presenter is very quirky (which made it enjoyable to me).